Tron Deadly Discs on the C64?
#51
(05-18-2024, 12:49 PM)NM156 Wrote:
(05-17-2024, 03:41 PM)Mr SQL Wrote: I don't wish to remove the frame based multiplexer because it's an artful technique and works well with 240p.
It creates 30 Hz sprites like interlacing and there is no visible flicker at that frequency.

It would be interesting to see if we could make your setups compatible with the 240p signal as they should be.

How is the flickering artful if you want us to go out of our way to obscure it?
Nobody has any interest to make a 64 compatible with flickering sprites that can very easily be avoided by using normal sprites. There is no use for arbitrary limitations.
Can you even name 1 64 game that uses this?
Yes Fluid City uses 240p to get 60 FPS.
240p is fun! Smile
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